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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Understanding the OBJ file format


The goal of this project is to view 3D models in the Wavefront OBJ format. Before we begin coding, let's take a look at the file format. A reference can be found at http://www.fileformat.info/format/wavefrontobj/egff.htm.

As we know, 3D models can be represented as a mesh of X, Y, and Z vertices. Sets of vertices are connected to define a face of the mesh surface. A full mesh surface is a collection of these faces.

Each vertex can also be assigned a normal vector and/or a texture coordinate. The normal vector defines the outward facing direction at that vertex, used in lighting calculations. The UV texture coordinate can be used to map texture images onto the mesh surface. There are other features of the format, including free-form curves and materials, which we will not support in this project.

As a plain text file, an OBJ is organized as separate lines of text. Each nonblank line begins with a keyword and data for that keyword separated by spaces. Comments...

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