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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
Author Profile Icon Matt Schoen
Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Loading and displaying a photo image


So far, we've used images in the project's drawable resource folder. The next step is to read photo images from the phone and display one on our virtual screen.

Defining the image class

Let's make a placeholder Image class. Later on, we'll build the attributes and methods. Define it as follows:

public class Image {
    final static String TAG = "image";
    String path;
    public Image(String path) {
        this.path = path;
    }
    public static boolean isValidImage(String path){
        String extension = getExtension(path);
        if(extension == null)
            return false;
        switch (extension){
            case "jpg":
                return true;
            case "jpeg":
                return true;
            case "png":
                return true;
        }
        return false;
    }
    static String getExtension(String path){
        String[] split = path.split("\\.");
        if(split== null || split.length < 2)
           ...
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