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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
Author Profile Icon Matt Schoen
Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Responding to head look


Let's make the text move with our head, so it doesn't appear to be stuck to your face! As you look left or right, we'll move the text in the opposite direction, so it appears to be stationary in space.

To do this, we'll start in MainActivity. In the onNewFrame method, we'll determine the horizontal head rotation angle and pass that to the overlayView object.

In MainActivity, define onNewFrame:

    public void onNewFrame(HeadTransform headTransform) {
        final float[] angles = new float[3];
        headTransform.getEulerAngles(angles, 0);
        runOnUiThread(new Runnable() {
            @Override
            public void run() {
                overlayView.setHeadYaw(angles[1]);
            }
        });
    }

The onNewFrame method receives the current HeadTransform instance as an argument, which is an object that provides the current head pose.

There are various ways to mathematically represent the head pose, such as a forward XYZ direction vector, or a combination...

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