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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Starting to make a Windows game


The first thing to understand before we start making a Windows game is how a window or a message box is drawn. We need to be aware of the numerous inbuilt functions that Windows provides us with and the different callback functions that we can use.

Getting ready

To work through this recipe, you will need a machine running Windows. You also need to have a working copy of Visual Studio installed on your Windows machine. There are no other prerequisites.

How to do it…

In this recipe, we will see how easy it is to create a message box in Windows. There are different types of message box we can create, and it is only a matter of a few lines of code. Follow these steps:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select a Win32 Windows application.

  4. Add a source file called Source.cpp.

  5. Add the following lines of code to Source.cpp:

    #define WIN32_LEAN_AND_MEAN
    
    #include <windows.h>
    #include <windowsx.h>
    
    int WINAPI WinMain(HINSTANCE _hInstance,
      HINSTANCE _hPrevInstance...
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