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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Selecting the appropriate protocol


In games, most of the time there is an important decision that must be made: whether to use TCP or UDP. The decision often ends up in favor of UDP, but still it is important to understand the difference between the two.

Getting ready

You need a Windows machine. No other prerequisites are required.

How to do it…

In this recipe, we will find out how easy it is to make a decision on whether to use TCP or UDP.

Ask the following questions:

  • Does the system require guaranteed delivery?

  • Is there a requirement for retransmission?

  • Does the system require any handshaking mechanism?

  • What kind of congestion control does it need?

  • Is speed a consideration in the system?

How it works…

TCP and UDP are built on top of the IP layer:

A TCP connection is considered reliable because there is a two-way handshake system enabled. Once the message is delivered to the endpoint, an acknowledgement message is sent out. It supports various other services as well, such as congestion control and multiplexing...

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