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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts FREE CHAPTER
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Finalizing Your Game

In the previous chapter, we looked at how to create the game; in this chapter, we will finish the Gameloop so that you can play the game. The objective of the game is to make sure that none of the enemies are able to make it to the left of the screen. If they do, it is game over.

We will add a scoring system so that the player knows how much they have scored in a round. For each enemy that is shot down, the player will get one point. We will also add text to the game in order to display the title of the game, the player's score, and a small tutorial that shows you how to play the game.

At the end of this chapter, we will embellish the game. We will add audio that will be used as background music, as well as sound effects for when the player shoots the rocket and when the player's rockets hit the enemy. We will also add some animation to the player...

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