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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Index

A

  • accelerometer events
    • handling / Handling accelerometer events
  • actions
    • defining / Understanding actions
    • sprites, moving / Moving sprites
    • sequences, creating / Creating sequences
  • AdMob
    • about / Adding ads to the game by inserting Java code
  • AdMob ID
    • URL / Adding the Java code
  • ads
    • adding, to game by inserting Java code / Adding ads to the game by inserting Java code
  • Android application configuration / Android application configuration
  • Android back key pressed event
    • handling / Handling the Android back key pressed event
  • Android Development Tools (ADT) / Setting up the Android SDK
  • Android manifest
    • modifying / Modifying the Android manifest
    • Java code, adding / Adding the Java code
  • Android Native Development Kit
    • setting up / Setting up the Android Native Development Kit
  • Android SDK
    • setting up / Setting up the Android SDK
    • downloading / Downloading the Android SDK
    • Eclipse, downloading / Downloading...
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