Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Building a Game with Unity and Blender
Building a Game with Unity and Blender

Building a Game with Unity and Blender: Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

eBook
NZ$51.99 NZ$57.99
Paperback
NZ$71.99
Subscription
Free Trial

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Table of content icon View table of contents Preview book icon Preview Book

Building a Game with Unity and Blender

Left arrow icon Right arrow icon

Key benefits

  • Learn the fundamentals of two powerful tools and put the concepts into practice
  • Find out how to designand buildall the core elements required for a great game - from characters to environments, to props—
  • Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay

Description

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.

Who is this book for?

This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.

What you will learn

  • • Design and create a game concept that will determine how your game will look and how it will be played
  • • Construct 3D models of your game characters and create animations for them before importing them into the game
  • • Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
  • • Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs
  • • Develop game structures including a game flow, user interface diagram, game logic, and a state machine
  • • Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
  • • Create particles and visual effects to enhance the overall visual aesthetic
  • • Deploy the game for various types of platforms

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 27, 2015
Length: 250 pages
Edition : 1st
Language : English
ISBN-13 : 9781785280740
Vendor :
Unity Technologies
Tools :

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Product Details

Publication date : Nov 27, 2015
Length: 250 pages
Edition : 1st
Language : English
ISBN-13 : 9781785280740
Vendor :
Unity Technologies
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$19.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$199.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just NZ$7 each
Feature tick icon Exclusive print discounts
$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just NZ$7 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total NZ$167.97 NZ$187.97 NZ$20.00 saved
Unity 5.x Cookbook
NZ$89.99
Building a Game with Unity and Blender
NZ$71.99
Blender 3D By Example
NZ$71.99
Total NZ$167.97NZ$187.97 NZ$20.00 saved Stars icon

Table of Contents

10 Chapters
1. Creating Your Game Concept Chevron down icon Chevron up icon
2. Creating Characters Chevron down icon Chevron up icon
3. Animating Your Characters Chevron down icon Chevron up icon
4. Creating the Environment Chevron down icon Chevron up icon
5. Integrating Your Assets into the Game Chevron down icon Chevron up icon
6. Developing the Game Structure Chevron down icon Chevron up icon
7. Creating Levels and Game Progression Chevron down icon Chevron up icon
8. Post-Production and Visual FX Chevron down icon Chevron up icon
9. Deploying the Game Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.3
(6 Ratings)
5 star 33.3%
4 star 16.7%
3 star 16.7%
2 star 16.7%
1 star 16.7%
Filter icon Filter
Top Reviews

Filter reviews by




Melody Jan 22, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I'm a graphic design student and I have an interest in dabbling in game design. Love this book - very cool. Bought this with "the art of game design" by jesse schell. Would recommend both.Also -- had to wait for this book for over a month to ship because they had none in stock. But it was worth the wait.
Amazon Verified review Amazon
Jtown Dec 28, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Good and fast delivery, book in great condition!
Amazon Verified review Amazon
Pradiv Garg Apr 21, 2020
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
This is good book to learn game development if you don't even the basics of it. I can't say weather you like it or not as a pro but as beginner you will love it. There are few things which have changed in softwares compared to version of book I have but still by moving a little around and reading changes in docs of unity you can fully utilize this book to learn from start to end of development
Amazon Verified review Amazon
jremydeaton Jan 04, 2016
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
First, let me state that I am an Advanced Beginner to Intermediate in Blender, and a total Noob in Unity. So my biggest part of this review is going to be about the blender sections. Because I am a little more advanced, I hate books that repeatedly go over the simple basics that you can find within Blender’s documentation. Luckily, this author does not do that. He assumes that you’ve looked over that documentation, as you should. However, this could also cause problems or confusion for the absolute beginner. It did cause some hiccups for an advanced user like myself. There are numerous points in his instructions that are missing, and I felt were crucial for anyone to know. Simple things, like when he switched from edit to object mode to complete a task were not mentioned at times. There were certain times when even I was wondering why something wasn’t working. I would have to stop, checkout documentation or stackexchange before I realized that he simply did not mention what mode he was in, or that he was using “blender render” instead of, what is now my default, Cycles.As for Unity; I had to stop going over the book for a while, so I could go over the basic tutorials. After doing that, I found that I was still having the same issues, in not knowing completely what I was supposed to be doing.There are two things that this book does well, and the last one really isn’t really a compliment. First, this is a nice “What do I do next”, type of book. If you’ve gone over numerous tutorials for both pieces of software and are asking that very question… Then this book is for you. For its downfalls, it still is a great book that gives you a “quick and dirty”, “What’s Next” project from start to finish. Secondly, because of it’s unclear instructions at times… You will find yourself being more knowledgeable about each of the software’s documentation and how to successfully troubleshot issues and tasks in each.UPDATE: Forgot to mention above that there is NO errata and NO source files.
Amazon Verified review Amazon
W Jan 15, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
I had high hopes after getting another book for PacktPub that was top notch but this is absolute junk. There's very little explanation of what is being done or why and an absurd number of steps just get skipped. Most steps require some extra googling to figure out what you were supposed to do. There is too much skipped information to be useful to beginners and too little helpful information to be of any use to those with a little experience. The author should have made a detailed book about making game assets in Blender or about working with them in Unity. Instead we got a book that fails on two fronts.Edited to two stars. I used it a couple times for quick references. It isn't totally useless as vague outline of steps, though I still wouldn't suggest it to anyone.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

How do I buy and download an eBook? Chevron down icon Chevron up icon

Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.

If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.

Please Note: Packt eBooks are non-returnable and non-refundable.

Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:

  • You may make copies of your eBook for your own use onto any machine
  • You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website? Chevron down icon Chevron up icon

If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:

  1. Register on our website using your email address and the password.
  2. Search for the title by name or ISBN using the search option.
  3. Select the title you want to purchase.
  4. Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title. 
  5. Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook? Chevron down icon Chevron up icon
  • If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
  • To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
  • To view your account details or to download a new copy of the book go to www.packtpub.com/account
  • To contact us directly if a problem is not resolved, use www.packtpub.com/contact-us
What eBook formats do Packt support? Chevron down icon Chevron up icon

Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Chevron down icon Chevron up icon
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Chevron down icon Chevron up icon

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.