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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Who this book is for

This book is designed especially for you, a game developer or programmer who wants to enter the exciting world of metaverses and virtual worlds using Unity, Firebase, and Photon. If you are a student or apprentice interested in learning about advanced technologies for creating immersive, multiplayer experiences, you will find this book a valuable guide.

If you are a designer or creative artist, you will be able to expand your skills in creating stunning and immersive virtual environments. If you work in the field of Virtual Reality (VR) or Augmented Reality (AR), you will discover how to build virtual worlds for these technologies and how to implement multiplayer interactions.

If you are a tech entrepreneur with a business vision, you will understand the emerging trends in metaverses to develop new projects or start-ups. Even if you are a technology and video game enthusiast interested in creating video games or virtual worlds, this book will give you technical knowledge and a deeper insight into the creative process.

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