The Actor class is the base class that's used for objects and can be placed or spawned in a Level. Most of the Blueprints that we'll create will be based on the Actor class or the Actor's child classes. Therefore, the features we will look at in this section will be useful for these Blueprints.
Managing Actors
Referencing Actors
Variable types such as integer, float, and Boolean are known as primitive types because they only store simple values of the specified type. When working with objects or Actors, a variable cannot store all the data of an Actor because it is a complex type. Instead, the variable just points to a memory location where the data of the Actor is stored. This type of variable is known as an...