The VRPawn Blueprint
The VRPawn Blueprint represents the user in the Level. This Blueprint contains the logic for input events from the motion controllers, which are the physical devices that the user holds to interact in VR.
The following screenshot shows the Components panel of the VRPawn Blueprint:
MotionControllerRight and MotionControllerLeft are Motion Controller
components that track motion controller devices. When you move the motion controller device, the data of this movement is sent to the Motion Controller
component.
The Camera component is the user view. There is a Static Mesh
component named HMD to visually represent the head-mounted display in the Level. When using the spectator camera, we can see a representation of the user because of the HMD and Motion Controller
components:
Another component in VRPawn is...