Creating skin, teeth, and other body parts
In this recipe, we are going to create some organic toony-style materials such as skin and teeth.
Getting ready
It is now time to set the various materials for the body of the girl. Select the mesh named Head, and add a new material to it, naming it skin
. It is a good idea to solo the mesh to have a faster viewport real-time preview.
How to do it…
To create the materials of this recipe, perform the following steps:
- Add a Translucent BSDF node and mix it with the default Diffuse BSDF node using a Mix Shader node. Set the Roughness value of Diffuse BSDF to
1.000
. Label the Mix Shader node asDermal
. - Add a Layer Weight node by navigating to Add menu | Input, and connect the Fresnel output into the Fac input of the Mix node. Set the Blend value to
0.550
. - Add an Image Texture node and a Texture coordinate node. In the Image Texture node, load the
body_unscatter.jpg
file and use the UV coordinates. - Add a Color Mix node and plug the texture into the Color1...