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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Obtaining a dispersion effect

In this recipe we will start to dig a bit more in the endless world of possibilities that Cycles' node Shaders offers us. What we will be creating now is a dispersion effect of the glass. This is a phenomenon which happens when the light travels through certain kinds of vacuums and gets spatially separated due to the different frequency of the colors it is composed of. Probably the most famous dispersion effect in nature is the rainbow.

Getting ready

Despite this brief physical introduction, what we will be doing in Cycles is fake, but it is really believable to the eye.

To start, let's select the Glass_IcoSphere object and add a new material to it. We will name this material DispersionGlass.

How to do it

These are the steps we will follow to create the dispersion glass:

  1. In the Material node editor, add a Separate RGB node (Add | Convertor), a color Mix node (Add | Color), and Glass BSDF.
  2. Set the mode of color Mix node to Color and the fac to 0.95. Then...
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