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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Completing the rails with the Array modifier

We will now turn the simple shape of our rails into a detailed and finished attachment rail. First, we will create one single step of the rail, and then we will duplicate it many times with the help of an Array modifier. The Array modifier duplicates an object any number of times we want it to and places them in an array according to the parameters we give.

Let’s get started:

  1. Start by separating the basic shape of the rail into a new object. We can do this by selecting it in edit mode, pressing P, and separating it by Selection. If necessary, join the two vertices at the bottom of the shape with J.

Figure 3.33 – Separating by Selection

  1. Push the front faces of the rail shape all the way to the back to get a thin slice. The top of the rail looks a little nicer when thinner, so let’s scale it down on the Z axis and add some bevels. We will use this shape to create one part of...
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