Texturing the turret
We will now create a texture for the turret using UV unwrapping and an Edge Mask:
- Create a simple green material for the body of the turret.
The gun and turret details are left out because they are much more intricate than the turret, and they will have different material settings:
- With the mesh selected in Edit Mode, select Smart UV Project in the UV Mapping menu:
- On the Shading screen, create a new image with an Image Texture node. Name this image
UV_TEST
and set Generated Type to UV Grid:
- Plug this image into the base color to project it on the surface of the turret.
This texture shows us whether there is any distortion or stretching on the texture resulting from bad UV unwrapping. In this case, the projection is good: