For our next exquisite corpse transition, we'll use our starting circle as the blue dot in a Blender logo, then turn the logo into a blinking eye. By duplicating and modifying it slightly, we can then turn one eye into a sea of eyeballs, blinking before disappearing. In the following diagram, you can see the plan for the animation:
![](https://static.packt-cdn.com/products/9781789612561/graphics/assets/de4d04f4-e24d-44fc-ae23-4a7ee6356c93.png)
Blinking eyes from frames 1 to 100
See the finished project file, ch09_eyeblinks.blend, to dig through the results.