Creating materials with nodes
It's now time to discover the material creation process with Cycles. In this section, we are going to create the basic shaders that are composed of our previously painted textures. The shaders won't be at their final stage here. Later, we are going to improve them with normal maps.
Creating the materials of the house, the rocks, and the tree
Let's start with the wall shader of the house:
We will first select the corresponding object.
We are going to duplicate the clay shader that we had added in order to test our lighting in the previous section. As you can see, it is used by 68 objects in the scene. If you click on the 68 button on the right-hand side of the material name in the material tab of the Properties editor, you will duplicate the shader and make it unique. At this time, we can now rename it as
HouseWall
.We are now going to switch to the Node Editor in order to have more control on our shader. In fact, we can do everything in the Properties editor, but...