Blocking the house
Before going into detail, we will start by testing different shapes in order to create the concept of our house. It is like a 3D sketch.
Working with a scale
In order to create our haunted house and its environment, we need to work with a real world scale. Indeed, when you are working on objects, such as buildings, where the scale matters, it is important to remember to adjust the units of measurement of Blender.
Blender uses, basically, its own unit of measure: the Blender units that correspond to a fictitious unit of measure. You aren't going to encounter Blender units in the real world.
There are two other unit systems of measurement in Blender that you can use: the metric system and the imperial system. We prefer the metric system. For this, go to the Properties panel on the right-hand side of the user interface under Outliner (in the default layout). In the Scene tab, you will find the Units tab. Choose Metric and Degrees.
The metric system allows us to work in kilometers...