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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the boat simpler

Every time you make a model, you have to decide how much detail you need and balance that against how many faces and vertices you use. For now, you will make a simpler version using the following steps:

  1. Press A to deselect all the control points.
  2. Press the MMB and rotate the view so you can see the top and side of the sloop, as shown in the following screenshot. Look at how complex the surface is:
    Time for action – making the boat simpler
  3. In the Modifiers subpanel of the Properties window, set Subdivisions View to 1, as shown in the following screenshot. Note how much simpler this surface is compared to the preceding screenshot.
    Time for action – making the boat simpler
  4. As usual, there is a little more massaging to do. The simpler surface does not have a subdivision in the correct place.
  5. Press 7 on the NumPad to get the Top view.
  6. Look at where the template shows the edge between the cabin and the cockpit to be, as shown in the following screenshot. You can see that the control points lie over the boundary between the cockpit and...
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