Stretch those limbs!
If you want to build a cartoon character rig, it's a good idea to enable it to squash and stretch. Even if your character is not cartoony, some animated shots may require a little stretching in order to achieve more convincing and clear poses. Depending on your project and schedule, it can be a good idea to enable this feature in all of your rigs.
How to do it...
Open the file
005-Stretch.blend
. It has an IK leg setup similar to the result of the previous recipe. Move theFoot.L
bone around and see how it works. We need the leg to stretch to the position of the foot controller.Select the
IK_Thigh.L
bone and go to the Bone tab, under the Properties window. You'll see a panel called Inverse Kinematics. Change the Stretch field value to0.1
. Do the same for theIK_LowerLeg.L
bone.If you move the foot controller, you'll see that IK chain bones change their size, but the leg mesh doesn't follow. It happens because we have two chains: one for deforming the mesh and another for...