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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Author (1):
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Mina Pêcheux Mina Pêcheux
Author Profile Icon Mina Pêcheux
Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

Exploring the Unity Compute Shaders and Procedural Drawing

Up until now, we have focused mainly on the most common application of shaders in video games: the rendering of objects in 3D scenes. We have seen various tools and techniques and studied complex shading tricks, but they all aimed at visualizing some geometry on our 2D screen.

However, shader scripting is a very interesting type of development that can be used to solve other problems, too. For example, because, at its core, it is about writing low-level code to run in parallel for many data points, the art of shader creation can be transposed to another fascinating topic: the efficient processing of expensive computational tasks.

In Unity, it is possible to greatly increase the speed of some large calculations by taking advantage of the power of shaders and offloading the work from the CPU to the GPU, using compute shaders. This, in turn, can lead to delightful advanced techniques in the field of procedural drawing.

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