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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Creating the UI (view)


The user interface (UI) will consist of a navigation bar at the top of the screen and content filling the rest of the screen. We will call these Nav Panel and Content Panel, respectively, and define them as children of a full screen Instruction Canvas.

While developing our screen space UI, it will be useful to be working with a 2D view of the scene. That will allow you to see the UI as you create it.

  1. Change the Scene view from 3D to 2D.
  2. Have both the Scene window and Game window visible.

The following image shows the Scene window in 2D mode, with the 2D selection button pressed:

Creating an Instruction Canvas

To begin, we first create a new Canvas.

  1. In Hierarchy, select Create | UI | Canvas and name it Main Canvas.
  2. Double-click the Canvas (in Hierarchy) so it fits the current view.

We want to make sure we're editing a canvas that matches the screen size.

  1. In the Game view, change the resolution to one of the preset resolutions (not Free Aspect), such as 480 x 800, which is a mobile...
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