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Artificial Intelligence for Robotics

You're reading from   Artificial Intelligence for Robotics Build intelligent robots using ROS 2, Python, OpenCV, and AI/ML techniques for real-world tasks

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Length 344 pages
Edition 2nd Edition
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Author (1):
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Francis X. Govers III Francis X. Govers III
Author Profile Icon Francis X. Govers III
Francis X. Govers III
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Building Blocks for Robotics and Artificial Intelligence
2. Chapter 1: The Foundation of Robotics and Artificial Intelligence FREE CHAPTER 3. Chapter 2: Setting Up Your Robot 4. Chapter 3: Conceptualizing the Practical Robot Design Process 5. Part 2: Adding Perception, Learning, and Interaction to Robotics
6. Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning 7. Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms 8. Chapter 6: Teaching a Robot to Listen 9. Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
10. Chapter 7: Teaching the Robot to Navigate and Avoid Stairs 11. Chapter 8: Putting Things Away 12. Chapter 9: Giving the Robot an Artificial Personality 13. Chapter 10: Conclusions and Reflections 14. Answers 15. Index 16. Other Books You May Enjoy Appendix

Summary

Well, this has been a very busy chapter. We covered the uses of decision trees for a variety of applications. The basic decision tree has leaves (nodes) and links, or branches, that each represent a decision or a change in a path. We learned about fishbone diagrams and root cause analysis, a special type of decision tree. We showed a method using scikit-learn to have the computer build a classification decision tree for us and create a usable graph. We discussed the concept of random forests, which are just an evolved form of using groups of decision trees to perform prediction or regression. Then, we got into graph search algorithms and path planners, spending some time on the A* (or A-star) algorithm, which is widely used for making routes and paths. For times when we do not have a map created in advance, the D* (or dynamic A-star) process can use dynamic replanning to continually adjust the robot’s path to reach its goal. Finally, we introduced topological graph path...

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