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Apple Watch App Development

You're reading from   Apple Watch App Development Build real-world applications for the Apple Watch platform using the WatchKit framework and Swift 2.0

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Product type Paperback
Published in Apr 2016
Publisher
ISBN-13 9781785886362
Length 358 pages
Edition 1st Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (13) Chapters Close

Preface 1. Introducing the Swift Programming Language FREE CHAPTER 2. Understanding Apple Watch 3. Exploring WatchKit Controls 4. Using the Core Location and Watch Connectivity Frameworks 5. Navigating Around in WatchKit 6. Implementing Tables within Your App 7. Adding Menus to Your App 8. Incorporating the Glance Interface in Your App 9. Incorporating Notifications within Your App 10. Image Compression and Animation 11. Packaging and Deploying Your App Index

Design considerations when using Taptic Engine


According to Apple, Taptic Engine is an electromagnetic linear actuator, which is basically a small electronic motor that controls a magnetic field to produce haptic feedback.

Haptic feedback is basically a series of small taps that notifies you in response to different actions. An example of this would be if you were iterating through items within an array and wanted to be notified once you scrolled to the end of the list, you could send a .Click haptic for the table instance within the WatchKit extension.

Whenever you design your apps to include support for playing haptics using Apple Watch Taptic Engine, there is no ability to play more than one haptic at the same time, and there is a delay between each one that can be played.

Note

For more information on Apple Watch Design Guidelines, refer to the Apple Developer documentation at https://developer.apple.com/watch/human-interface-guidelines/watch-technologies/.

In the next section, we will look...

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