Tweaking particle parameters in the Inspector
In the previous recipe, we switched a few parameters in the HUD for our particle system of hearts, but if we're looking to fine-tune our animation, we need to go to the Inspector. Let's take a look at the several additional parameters available.
Getting ready
From this chapter's exercise files, double-click the 07_02
project. Play back the project. There is a particle system in the center of the Canvas being emitted in the form of a rectangle. Currently, thirty hearts are being born every second and live for five seconds. We're going to tweak our particle system to change the flow of the animation so that our hearts emit out in a circle and away from the screen.
How to do it...
By following these steps, we'll gain a better understanding of how we can control the particle system:
Select the Emitter in the Layers tab. Press F4 to open the Emitter tab of the Inspector. Change the Shape menu's option from rectangle to circle and the Arrangement option...