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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789538502
Length 766 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (33) Chapters Close

Preface 1. Beginning Android and Java FREE CHAPTER 2. First Contact – Java, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Java Variables, Operators, and Expressions 8. Java Decisions and Loops 9. Java Methods 10. Object-Oriented programming 11. More Object-Oriented Programming 12. The Stack, the Heap, and the Garbage Collector 13. Anonymous Classes – Bringing Android Widgets to Life 14. Android Dialog Windows 15. Arrays, ArrayList, Map and Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads, and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Supporting Different Versions of Android, Sound Effects, and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. Coding a Snake Game Using Everything We Have Learned So Far 29. Enumerations and Finishing the Snake Game 30. A Quick Chat Before You Go Other Books You May Enjoy Index

Object-oriented programming


In Chapter 1, Beginning Android and Java, we mentioned that Java was an object-oriented language. An object-oriented language requires us to use object-oriented programming (OOP). It isn't an optional extra like a racing spoiler on a car or pulsating LEDs in a gaming PC. It's part of Java and, therefore, Android as well.

Let's find out a little bit more.

What is OOP exactly

OOP is a way of programming that involves breaking our requirements down into chunks that are more manageable than the whole.

Each chunk is self-contained, yet potentially reusable, by other programs, while working together as a whole with the other chunks.

These chunks are what we have been referring to as objects. When we plan/code an object, we do so with a class. A class can be thought of as the blueprint of an object.

We implement an object of a class. This is called an instance of a class. Think about a house blueprint. You can't live in it, but you can build a house from it; you build an instance...

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