Object-oriented programming
In Chapter 1, Beginning Android and Java, we mentioned that Java was an object-oriented language. An object-oriented language requires us to use object-oriented programming (OOP). It isn't an optional extra like a racing spoiler on a car or pulsating LEDs in a gaming PC. It's part of Java and, therefore, Android as well.
Let's find out a little bit more.
What is OOP exactly
OOP is a way of programming that involves breaking our requirements down into chunks that are more manageable than the whole.
Each chunk is self-contained, yet potentially reusable, by other programs, while working together as a whole with the other chunks.
These chunks are what we have been referring to as objects. When we plan/code an object, we do so with a class. A class can be thought of as the blueprint of an object.
We implement an object of a class. This is called an instance of a class. Think about a house blueprint. You can't live in it, but you can build a house from it; you build an instance...