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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Handling multi-touch events on Windows


Once we have installed the MultiTouchVista driver, or if we happen to have a multi-touch-capable screen, we can initialize an event loop in the application and handle the WM_TOUCH messages.

Getting ready

The first recipe contains all the relevant information about multi-touch handling. In this recipe, we only extend our code for Microsoft Windows.

Note

This book doesn’t discuss about multi-touch input emulation for Mac.

How to do it...

  1. The MinGW toolchain does not include the latest Windows SDK headers, so a number of constants should be defined to use the WM_TOUCH messages:

    #if !defined(_MSC_VER)
    #define SM_DIGITIZER            94
    #define SM_MAXIMUMTOUCHES       95
    #define TOUCHEVENTF_DOWN        0x0001
    #define TOUCHEVENTF_MOVE        0x0002
    #define TOUCHEVENTF_UP          0x0004
    #define TOUCHEVENTF_PRIMARY     0x0010
    #define WM_TOUCH                0x0240
  2. The TOUCHINPUT structure encapsulates a single touch using the WinAPI data types and should also be declared...

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