Chapter 5. Platformer – Upgrading the Game Engine
Welcome to the second project of this book. Here, we will build a really tough retro platform game. It is not tough to build, but tough to beat when you play it. At the end of the project, we will also discuss ways to make the game play a little less punishing should you wish.
This chapter will focus entirely on our game engine and essentially lead to an upgraded version of the Tappy Defender code.
First, we will discuss what we want to achieve with this game: the backstory, game mechanics, and rules.
Then, we will quickly create an activity that instantiates a view that will do all the work.
After that, we will flesh out the basic structure of our PlatformView
class, which will have some subtle, but important differences to our TDView
class. Most notably, PlatformView
will have a simple but effective way of managing the timing of all the events of our game.
We will then start the iterative process of building our GameObject
...