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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Stitching a background together


Although AndEngine's Scene object allows us to set a background for the scene, this is not always a viable solution for our projects. In order to allow panning and zooming of the background, we can stitch together multiple texture regions and apply them directly to the scene as sprites. This topic is going to cover stitching two 800 x 480 texture regions together in order to create a larger pan-able and zoom-able background. The idea behind background stitching is to allow for portions of a scene to be displayed in smaller chunks. This gives us the opportunity to create smaller texture sizes as to not exceed the 1024 x 1024 maximum texture size for most devices. Additionally, we can enable culling so that segments of the scene are not drawn when they aren't displayed onscreen in order to improve performance. See the following figure for a look at the results:

Getting started...

Perform the recipe, Pinch-zoom camera functionality, which is given in this chapter...

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