Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

Arrow left icon
Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
Arrow right icon
Authors (3):
Arrow left icon
Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Adding buttons to the menu


In AndEngine, we can create touch-responsive buttons out of any Entity object or Entity object subtype. However, AndEngine includes a class called ButtonSprite whose texture representation depends on whether the Entity object is pressed or unpressed. In this recipe, we're going to take advantage of AndEngine's ButtonSprite class and override its onAreaTouched() method in order to add touch-responsive buttons to our menu and/or game's Scene object. Additionally, the code within this recipe regarding touch events can be applied to any other Entity object within our game.

Getting ready…

This recipe requires basic knowledge of the Sprite object in AndEngine. Please read through the entire recipe, Working with different types of textures in Chapter 1, AndEngine Game Structure, specifically the section regarding tiled texture regions. Next, visit the recipe, Bringing a scene to life with sprites in Chapter 2, Working with Entities.

Once the recipes regarding textures and...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime