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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Introduction


In the extensions overview chapter, we're going to begin to work with a number of classes that don't come packaged with AndEngine. There are many extensions that can be written to add various improvements or extra features to any default AndEngine game. In this chapter, we're going to be working with three main extensions that will allow us to create live wallpapers with AndEngine, create online games that allow multiple devices to connect directly to each other or a dedicated server, and finally, incorporate SVG files into our games as texture regions, allowing for high resolution and scalable graphics within our games.

AndEngine includes a relatively long list of extensions which can be included in our projects in order to make certain tasks easier to complete. Unfortunately, due to the number of extensions and the current state of some of them, we are limited in the number of extensions, which can be included within this chapter. However, most AndEngine extensions are relatively...

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