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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Writing Code for Virtual Reality Interactions

As we've seen in previous chapters, there are several different approaches to writing code in Animate. When we programmed our small game in Chapter 11, Developing Web-Based Games, we did so by writing our JavaScript directly into the script editor of the Actions panel. For other projects, such as the clickable advertisement in Chapter 6, Interactive Motion Graphics for the Web, we used the Actions Wizard area to guide us.

Unlike coding within HTML5 Canvas documents, we cannot leverage CreateJS for our VR project. Even though all web-based document types in Animate use JavaScript as the programming language, the WebGL glTF and VR document types within Animate use a completely different library from what we've seen previously. This is a WebGL-based runtime library that Adobe has created specifically for these document types. Thankfully, though, the Actions Wizard area supports this runtime, so it is fairly easy to work with...

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