Learn how to use automatic and manual weight painting to merge skin and bone
Enhance any rig with a sweeping host of automatic controls and aids for animation
Keep your rigs efficient and clean for an optimal end user experience
Purchase of the print or Kindle book includes a free PDF eBook
Description
In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form.
As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips.
Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills.
By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Who is this book for?
If you are an animator, modeler, or someone who wants to start rigging with a solid foundation, then this book is for you. You’ll need no prior knowledge of Blender to get started with this book, as we’ll go step by step with shortcuts and UI pointers provided.
What you will learn
Understand the basic terminology of rigging and learn how to create and modify rigs
Find out how bones interact with topology
Get to grips with weight painting through the mesh
Know when and how to add constraints such as Inversion Kinetics, Point To, and Child Of
Make rigs visually appealing with advanced techniques such as shape keys and bone drivers
Familiarize yourself with advanced techniques used by industry leaders
This was so helpful for me to dive back into Blender rigging after having used Maya for a couple years!Like a lot of people, I started out my 3D journey using Blender to model and rig characters. I got a basic idea of how to do those things in Blender a few years ago. I then had to use Maya for school for a couple years. I am just starting to dive back into Blender, and had forgotten so much!This rigging book helped me get back into Blender rigging quickly, as well as helping me learn to do many new things like adding shape key drivers, which had been something I have wanted to learn for a while. There are a lot of hotkeys I hadn't known about, etc. as well when first starting out. I am super happy, it made getting back into it much more painless and enjoyable than expected!If, like me, you are someone who wants to be able to bounce between Blender and Maya etc., and know how time consuming it can be to become fluent in many programs, this book is great for quickly building Blender knowledge in character rigging.
Amazon Verified review
Matthew A AlexanderApr 29, 2024
4
I went into this book with prior experience rigging and skinning my models in 3DS Max, Blender is a whole other animal in terms of ease of use so I was looking for something to help me translate my skills over to another program for 3D Modeling. I had previously only mastered creating rigid surface models in Blender so I thought it would be daunting learning the UI, this book covered all I really needed to know for the basic tools and techniques for rigging models and the author explained it in a way that made it easy to understand along with some basic shortcut key strokes that make moving around the Blender UI easier. The hardest part is pretty much the same in any other 3D modeling software and that is getting your weights so the mesh deforms properly, the book shows you step by step and for several different parts of a humanoid character on how to do this so it does a good job in showing someone who is just learning the rigging tools to get some results. What this book doesn't do is teach you all of how to use Blender which it didn't set out to do so if you need that I'd suggest a book specifically for that but if you're just learning how to rig in Blender without any prior rigging knowledge you can't really go wrong with this book.
Amazon Verified review
CzernyApr 25, 2024
3
I will be as candid as possible as I care for both the author & customer.Jaime Kelly did a great job covering the intro basics of Blender & Character Rigging, but what made me choose to rate it a 3/5 is the price for the content. This book does exactly as it states, however it has to compete with all the available FREE YouTube Tutorials, Blender Discord, forums, & online communities present today. My suggestion is to add more content that isn't easily available Free Online & give real industry insight at the least covering Rigging Pipelines & how other departments(Sculpting, Modeling, Texturing, Lighting, Python, Animation etc.) collaborate with the Rigging department.Overall:-Link the Social/Email Platforms of the Author & Reviewer for further Inquiries/troubleshooting.-Retitle to - Intro to 3D Character Rigging in Blender.-Reprice to $15 or make it free tbh & open a patreon/youtube channel instead.-Rig It Right! Maya Animation Rigging Concepts by Tina O'hailey(around $36 atm) is a better place to start regardless of software(blender, maya, houdini, etc.) as the principles she covers are universal.Take my critique or not, the product could be better for it's price.
Amazon Verified review
PavelApr 11, 2024
5
Discovering the world of Blender has been an exhilarating journey, and delving into 3D character rigging has been my latest passion. Jaime Kelly's '3D Character Rigging in Blender' has been an absolute gem in this pursuit. From the moment I cracked open its pages, I was greeted with a wealth of knowledge presented in the most accessible language imaginable.What truly sets this book apart is its meticulous organization. Kelly takes readers on a journey from the fundamentals of rigging to the most advanced techniques, ensuring that every step is clear and comprehensible. The illustrations are not just good; they are exemplary, serving as visual aids that enhance understanding and make complex concepts a breeze to grasp.Whether you're a novice eager to dip your toes into the world of Blender or a seasoned enthusiast looking to refine your rigging skills, this book caters to all levels of expertise. With each section building upon the last, I found myself progressing confidently through the chapters, unlocking new insights and techniques along the way.Above all, I appreciate Kelly's ability to demystify rigging, making it an accessible art form for anyone with a passion for 3D character creation. If you're as captivated by Blender and rigging as I am, I wholeheartedly recommend '3D Character Rigging in Blender' as an indispensable companion on your creative journey.
Amazon Verified review
Cindy G.Apr 10, 2024
5
This book goes over all the necessary information to get you started rigging in blender, such as Ik rigging and weight painting. Both beginners and intermediate blender users can pick up this book and jump right into rigging by following along with the examples and exercises. The author even includes helpful downloadable resources such as models ready to be rigged. I recommend this to anyone looking to learn more about rigging in Blender.
Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
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