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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Toc

Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Topology in deformation

The topology of a model greatly affects its deformation. While this leans more toward modeling rather than rigging, it can be really helpful to know that there are ways of achieving better deformation that you might not have expected. Figure 8.3 shows some good basic examples of how different topologies can affect the result of the deformation:

Figure 8.3 – Basic topology, deformation silhouettes

Figure 8.3 – Basic topology, deformation silhouettes

The next screenshot, Figure 8.4, shows a potential solution to achieve decent deformation on a bend:

Figure 8.4 – Common topology for bends

Figure 8.4 – Common topology for bends

You can mix these examples (and many other ideas) to combine their effects, and an experienced artist can integrate these basic principles into a dense and complex model.

Sore spots such as elbows and knees are prime contenders for topology bends, but you need to be expecting issues in advance of making the character because it affects the way the model...

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