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Fyne 1.0 released as a cross-platform GUI in Go based on Material Design

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  • 2 min read
  • 25 Mar 2019

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Last week, Wednesday marked the first major milestone for Fyne, which is a cross-platform GUI written in Go. Fyne 1.0 uses OpenGL to provide cross-platform graphics and the entire toolkit is developed using scalable graphics.

The Fyne toolkit communicates with operating system graphics using OpenGL, which is supported on almost all desktop and laptop systems. To do this, it relies on the built-in functionality of Cgo, the C language bridge for Go.

For packaging, it uses fyne package command to generate and package all the required metadata for an application to distribute on macOS, Linux, or Windows. By default, it will build an application bundle for the current platform, which can be used in part of a cross-compilation workflow.

What’s new in Fyne 1.0?

  • Canvas API (rect, line, circle, text, image)
  • Widget API (box, button, check, entry, form, group, hyperlink, icon, label, progress bar, radio, scroller, tabs, and toolbar)
  • Light and dark themes
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  • Pointer, key and shortcut APIs (generic and desktop extension)
  • OpenGL driver for Linux, macOS, and Windows
  • Tools for embedding data and packaging releases


Currently, the release only supports desktop applications. For more info, read Fyne’s blog. You may also check out Hands-On GUI Application Development in Go to learn more about Go programming.

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