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WebRTC Blueprints

You're reading from   WebRTC Blueprints Develop your very own media applications and services using WebRTC

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781783983100
Length 176 pages
Edition Edition
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Author (1):
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Andrii Sergiienko Andrii Sergiienko
Author Profile Icon Andrii Sergiienko
Andrii Sergiienko
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Table of Contents (13) Chapters Close

WebRTC Blueprints
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Developing a WebRTC Application FREE CHAPTER 2. Using the WebRTC Data API 3. The Media Streaming and Screen Casting Services 4. Security and Authentication 5. Mobile Platforms Index

Summary


In this chapter, we learned about the issues that might occur when supporting and developing WebRTC applications for mobile devices. We discussed the possible limitations and traits of supporting and developing the WebRTC API on mobile platforms. We learned what we need to do with this in order to solve our tasks when the WebRTC features have not been fully implemented on some mobile platforms. We briefly discussed the existing third-party SDKs and frameworks to develop mobile applications that could be useful. In this chapter, we also learned how to build native WebRTC applications for Android and iOS devices. We also deployed and launched demo applications on real mobile devices as well as on virtual devices that run under a software emulator.

So, it seems that it is time for the final words.

Using this practice guide, we learned how to develop different kinds of rich media applications and services utilizing the WebRTC API. We have written most of the code and developed nice demo...

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