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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Specifying a pipeline input assembly state

Drawing geometry (3D models) involves specifying the type of primitives that are formed from provided vertices. This is done through an input assembly state.

How to do it...

  1. Create a variable of type VkPipelineInputAssemblyStateCreateInfo named input_assembly_state_create_info. Use the following values to initialize its members:
    • VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO value for sType
    • nullptr value for pNext
    • 0 value for flags
    • The selected type of primitives to be formed from vertices (point list, line list, line strip, triangle list, triangle strip, triangle fan, line list with adjacency, line strip with adjacency, triangle list with adjacency, triangle strip with adjacency, or patch list) for topology...
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