When it runs, our project will house multiple images in individual galleries. Each gallery will be a self-contained prefab containing thumbnail previews, scripts for user interaction, and a category title. The next several steps will involve building the first gallery. Once completed, these objects will become prefabs for creating additional image galleries with their own unique content:
- Make an empty GameObject and title it GalleryHolder.
This object is the primary receptacle for the individual galleries. All images and canvases will exist inside of this container. - Move GalleryHolder to (0,0,0).
- Add a Canvas to the GalleryHolder GameObject and name it Gallery.
Do this by right-clicking on GalleryHolder in the Hierarchy window and choosing UI | Canvas. - Rename the Canvas GameObject Gallery in the Inspector.
This canvas will be the parent of the individual...