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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Toc

Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Creating the Gallery prefab

When it runs, our project will house multiple images in individual galleries. Each gallery will be a self-contained prefab containing thumbnail previews, scripts for user interaction, and a category title. The next several steps will involve building the first gallery. Once completed, these objects will become prefabs for creating additional image galleries with their own unique content:

  1. Make an empty GameObject and title it GalleryHolder.
    This object is the primary receptacle for the individual galleries. All images and canvases will exist inside of this container.
  2. Move GalleryHolder to (0,0,0).
  1. Add a Canvas to the GalleryHolder GameObject and name it Gallery.
    Do this by right-clicking on GalleryHolder in the Hierarchy window and choosing UI | Canvas.
  2. Rename the Canvas GameObject Gallery in the Inspector.

This canvas will be the parent of the individual...

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