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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Building the application

With our virtual gallery complete, it's time to build the application and install it on a mobile device for display in the Samsung Gear VR. The build process is exactly the same as building any other Android executable application.

Creating an osig file

Before the application can be installed, it must first be authorized by Oculus to run on the Gear VR. Skipping this step will result in an application that will run on the mobile device, but it will not be recognized when plugged into the Gear VR:

  1. If you haven't done so, create an Oculus account at https://developer.oculus.com/. This step may have been completed when initially setting up the Gear VR device.
  2. Obtain a Device ID and use it to...
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