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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Concepts
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer FREE CHAPTER 2. Physics Asset Tool 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Creating the first material


Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:

  1. First, open Unreal Editor by clicking on the Launch button from the Unreal Engine launcher.

  2. Then, start a new project from Project browser by selecting the New Project tab. Now, select Blank and make sure that With Starter Content is selected. Name the project material_test.

  3. From Content Browser, click on the Props folder. You will see a series of models that you can drag and drop onto the stage. Select SM_MatPreviewMesh_02 and drag an instance of it to the stage. Then, press the F key to focus the camera on your shape. We will use this shape to describe the physical aspects of materials in the game. You can choose other shapes and follow the next steps.

  4. Now, click on the Materials folder and right click on an empty space in the preview section. From the menu, select Material and then enter mymaterial as the name for the new one. Now, drag and drop this...

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