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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface 2. Level Design – Building Out Levels or Greyboxing FREE CHAPTER 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Building an exterior level using the Sculpt mode

Of course, creating a landscape on its own looks just the same as a flat plane. In this section, we are going to explore the foundation of building a level by making use of the Sculpt mode of the Landscape tool.

Getting ready

In order to follow this recipe, you will need to have a landscape created. If you need assistance with this, check out the Creating a landscape recipe earlier in this chapter.

How to do it…

With the knowledge of how to start a workflow, we can now apply that by quickly creating a level:

  1. With our landscape created, make sure you're in Landscape mode and select the Sculpt option (to the right of the Manage icon) to go into the Sculpt mode.
    How to do it…

    This will bring us to options for modifying our terrain in many different ways. Currently, the Sculpt tool is selected and if you move your mouse over the level, you'll notice a light gray circle moving around with the mouse pulsing on and off; this is the brush for our terrain...

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