Placing static meshes
Once we have our level at a point where it needs to be polished, one of the first things we can do is add meshes to decorate the level and make it feel more lived in. It's actually quite simple to do, so let's get started!
Getting ready
This recipe assumes that you have a project open with the Sample Assets included as well as a room created with Geometry Brushes (BSP). I have provided a sample level that will be used for this demonstration (ModernHouseBase
), which is included in the Example Code that you can access from Packt's website at http://www.packtpub.com. If you are not familiar with building levels using BSP, feel free to follow the instructions for the Building a Room recipe from Chapter 2, Level Design – Building Out Levels or Greyboxing.
To open up the level files, create a new project with Starter Content included and then move the Maps
folder (or just the .umap
file) into your project's Content
folder. You can easily access this...