An Action mapping is for handling single-button pushes (not buttons that are held down). For buttons that should be held down, be sure to use an Axis mapping instead.
Action Mappings – one-button responses for an FPS character
Getting ready
Have a UE4 project ready with the actions that you need to complete, such as Jump or ShootGun.
How to do it...
- Open Settings | Project Settings | Input.
- Go to the Action Mappings heading and click on the + icon beside it:
- Start to type in the actions that should be mapped to button pushes. For example, type in Jump for the...