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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Using interior cubemaps to texture the interior of a building


We've come a long way since we started this journey, following a path that took us from very introductory concepts to more advanced ones. We've covered many different techniques along the way, and that's something that will not change, even as we near the final pages of this book. This second to last recipe will showcase yet another new technique that is very useful when working with exterior scenes filled with buildings, where windows are a prevalent element and seeing what's inside is sometimes a difficult thing to tackle.

 

You can probably think of many different video games where the windows of the buildings are shown as a static texture, with no sense of depth or of what's inside. In the following pages, we'll take a look at a more contemporary technique that brings those elements to life, adding realism to our levels.

Getting ready

Unlike most of our previous recipes, where we could almost jump into them straight away, you...

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