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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Summary

We've covered a lot in this chapter, and I hope I've cleared up any confusion you've had over the way Blueprints are used. As you can see, they are an incredibly powerful tool, and by browsing the nodes in the right-click menu, you can see that practically everything you want to do can be done in Blueprints as an alternative to traditional code.

You can quite easily create entire games using nothing but Blueprint code. In the next chapter, however, we will discuss adding C++ code to a Blueprint project for those rare instances when Blueprint alone is not enough.

You have been reading a chapter from
Unreal Engine 4 Game Development Quick Start Guide
Published in: May 2019
Publisher: Packt
ISBN-13: 9781789950687
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