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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
Author Profile Icon Peter Newton
Peter Newton
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI 2. Creating Basic AI FREE CHAPTER 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Chapter 5. Giving AI Choices

In this chapter, you will learn how to introduce autonomous behavior into your characters using Behavior Tree. Behavior Tree is a methodology that allows you to view your AI logic visually. Behavior Tree is a type of hierarchical task network resulting in a state-oriented design. So, each state will dictate our current task instead of a goal.

This chapter will cover:

  • Behavior Tree
  • Blackboard
  • The components of Behavior Tree, including Selector, Decorator, Service, and so on
  • Building a Behavior Tree to run on a dog character
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