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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using ignores


This will be a simple experiment; we're just going to have AwesomeEnemy not take any damage while it's fleeing.

  1. At the top of AwesomeEnemy's Fleeing state, add the following line:

    ignores TakeDamage;
  2. This one's pretty hard to test, but adding this line will make AwesomeEnemy ignore calls to TakeDamage while it is in the Fleeing state.

What just happened?

If we had more than one function that we wanted to ignore, then we would separate them with commas. For example, if we wanted it to ignore the EndAttack function as well, we would write it like this:

ignores TakeDamage, EndAttack;

Labels and latent functions

States can have special functions that can only be executed from within that state, code that can't be called from normal functions. These are called latent functions. In addition, states can use labels to control the flow of state code. Let's take a look.

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