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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – light mapping


  1. Unlike Unreal Engine 2, terrain is light mapped now. However, if the quality of the light map is not satisfactory enough, it is possible to bump up its quality. To do so, open up the properties of the terrain and expand the Lighting section. Enable bIsOverridingLightResolution, and enter a higher value under StaticLightingResolution.

    Note

    This can have quite a performance impact; so again, use it wisely.

What just happened?

We have assigned a light map to the terrain so when static meshes are introduced to our map and light hits the meshes, we will get dynamic shadowing, giving a more atmospheric approach to our map.

Have a go hero – foliage layers

Foliage layers are embedded into regular terrain material layers, and are thus linked to the material. Paint another material over the one that contains the foliage layer, and the foliage layer too will disappear.

  1. In the generic browser, browse to the terrain material of the layer of choice, usually found within the Mylevel...

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