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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems FREE CHAPTER 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Custom Editor scripts and menu tips

While it's common knowledge that we can create an Editor menu item in an Editor script with the [MenuItem] attribute, a less well-known ability is being able to set custom hotkeys for menu items. For example, we can make the K key trigger our menu item method by defining that the [MenuItem] attribute ends with _k, as follows:

[MenuItem("My Menu/Menu Item _k")]

We can also include modifier keys such as Ctrl (cmd), Shift, and Alt using the %, #, and & characters, respectively.

[MenuItem] also has two overloads, which allow us to set two additional parameters: a Boolean that determines whether the menu item requires a validation method and an integer that determines the menu item's priority in the Hierarchy window.

Check out the documentation for [MenuItems] for a complete list of available hotkey modifiers, special keys...
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