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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Atmospheric sounds


Now, we will create a system to handle atmospheric sounds. Atmospheric sounds are sound effects played in a game to give your scene more immersion. Some good examples are wind blowing in a field, the sounds of drowned out chatter in a pub, your character breathing hard after running for a while, and so on.

Creating the script and variables

To start off, we will need to create a new script and name it ATM_Manager. Next, we will create a few variables needed to play our sounds:

public List<AudioClip> tmpList = new List<AudioClip>();
public List<string> keys = new List<string>();
public List<KeyValuePair<string, AudioClip>> atmList = new List<KeyValuePair<string, AudioClip>>();
public float atmVolume = 1.00f;

The first three variables that we create are lists. The first of our lists is an AudioClip list, which will hold the sound files that we will use. Next, we create a string list, which we will fill with the name of the sound...

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